Petaluma adtech startup builds remote culture in the metaverse

Key terms to know in Web3

Here are some of the important components of of the new technologies on the internet.

Web1 brought the first internet browsers and websites, and Web2 continues to churn out website and mobile apps, social media platforms, and e-commerce opportunities.

But Web3 is all about interconnecting “people, spaces and assets,” according to futurist Cathy Hackl, so-called “godmother of the metaverse.” And what makes those Web3 connections possible are emerging and often confounding technologies such as blockchain and the metaverse.

Blockchain is tech that carries an open ledger of ownership and also secures the asset itself. Various forms of blockchain underlie cryptocurrencies and nonfungible tokens, or NFTs.

NFTs are individually distinct digital assets, commonly images or artwork. Asset-backed (also called utility-based) NFTs link these purchases with in-real-life items such as actual bottles of wine, exclusive experiences at the winery or remote events like private virtual tastings. These transactions can happen via digital wallets full of cryptocurrencies such as Bitcoin or Ethereum’s Ether or by way of conventional electronic transactions in dollars and other national tender.

The metaverse allows users to interact in an immersive virtual-reality environment with each other and blockchain-secured assets like digital tasting rooms and virtual bottles of branded wine. Some have likened it to a VR version of videoconferencing, and some large companies — namely Facebook parent Meta — are betting billions that this is how many will want to meet and transact in the future.

Decentralized autonomous organizations, or DAOs, can be a leadership structure of choice for Web3 ventures because the governing “smart contract” software code that replaces centralized human leadership is shaped by voting by holders of tokens or crypto.

Virtual-reality headsets originally were the gear of serious video gamer. But at one Petaluma-based advertising technology company the devices are for serious business — and team-building fun.

At a recent weekly gathering, a dozen Spaceback staff members donned their company-issued VR goggles to meet in the metaverse to brainstorm and get updates. One setting looked similar to a typical corporate board room. Team members’ avatars were arranged around a conference table with a virtual flat-panel display for sharing the documents.

But with a few setting changes, the meeting venue in the immersive 3D computer world changed to a Mediterranean-style room with an open-air view of the cyber surf, and the team were now arranged like a seminar audience.

“This is extremely effective for combating Zoom fatigue,” said Spaceback CEO and co-founder Casey Saran.

The session underscored the expanding push for workplace solutions in an era of hybrid office places, when meetings are held just as frequently if not more so online after the broad transition triggered by the pandemic.

Virtual-reality firms are hoping to capitalize on the moment, and Spaceback is one example of firms looking to utilize their evolving technology to improve the work experience.

The ability to turn one’s head to focus on the person speaking, without having to see all the faces of the participants all the time — including one’s own face — helps solve two of four key sources of this group-video-conference phenomenon identified by Stanford University researchers in the first year of the pandemic. And the ability to make hand and face gestures as well as move around in the virtual world helps solve the other two.

“My team would rather be an avatar in the metaverse than on camera, but it is easier to be on camera than to get into the metaverse,” Saran said.

Casey Saran, CEO of Spaceback, wears Meta Quest 2 virtual-reality goggles on Aug. 11 as he enters a Meta Horizon Workrooms space, which is part of the emerging interactive 3D computer world called the metaverse. (courtesy of Spaceback)
Casey Saran, CEO of Spaceback, wears Meta Quest 2 virtual-reality goggles on Aug. 11 as he enters a Meta Horizon Workrooms space, which is part of the emerging interactive 3D computer world called the metaverse. (courtesy of Spaceback)

That’s because in the four months Spaceback has dived into using the metaverse for collaboration and collegiality, it’s been challenging to get all the staff familiar with how to put on and use the Meta Quest 2 goggles and VR controller ($400 package) then log into the meeting in the Horizon Workrooms (no cost) by Meta, parent company of Facebook, Saran said.

That has led to some workers’ having to log into meetings up to 10 minutes late as the engineering team helped them with the technical details — apps are installed and updated, VR goggles are charged, meeting number entered.

But when the tech challenges are worked out, getting the team together virtually from far-flung places like California, Wisconsin, Texas, the East Coast, England and the Netherlands has a fun side. A round of mini golf in the virtual world, for example, can be as short as nine holes in nine minutes.

“It’s a very effective tool for building remote-team culture, but it’s not the most effective for remote co-working” Saran said.

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Not yet ready for every meeting

But for simple collaborations like tactical meetings, the Spaceback team currently finds it easier to come together in Google Meetings conventional video or audio conferencing to go over project status updates in a shared spreadsheet, Saran said. The team also uses Slack messaging software and Zoom video conferencing.

Founded in 2017, Spaceback helps companies transform their social media posts into digital advertising outside those platforms.

The startup has been operating remotely after giving up its San Francisco office space at the beginning of the pandemic.

Saran, a former digital ad executive at Admeld, Google, iSocket and Rubicon Project, had moved to Petaluma before the pandemic, and co-founder Joe Hall, an ad executive also from iSocket and Rubicon, moved to Texas shortly after it began. The other two employees at the time lived in Seattle and Charleston, North Carolina.

The company soon will have two dozen workers who range in age from 21 to 60.

Spaceback flew in all the employees to Petaluma in January for an “off site,” a strategy and team-building session. They went to an escape room and a tasting room together.

After the introduction of the metaverse option, the team decided to do all-out off-sites occasionally but do more regular team-building in the metaverse.

“I like knowing we are a step ahead, and this can be a perk for our team when joining,” Saran said. “I tell them, ‘The metaverse may suck, or it may be awesome, but you can be part of the future.’”

Jeff Quackenbush covers wine, construction and real estate. Before coming to the Business Journal in 1999, he wrote for Bay City News Service in San Francisco. Reach him at jquackenbush@busjrnl.com or 707-521-4256.

Key terms to know in Web3

Here are some of the important components of of the new technologies on the internet.

Web1 brought the first internet browsers and websites, and Web2 continues to churn out website and mobile apps, social media platforms, and e-commerce opportunities.

But Web3 is all about interconnecting “people, spaces and assets,” according to futurist Cathy Hackl, so-called “godmother of the metaverse.” And what makes those Web3 connections possible are emerging and often confounding technologies such as blockchain and the metaverse.

Blockchain is tech that carries an open ledger of ownership and also secures the asset itself. Various forms of blockchain underlie cryptocurrencies and nonfungible tokens, or NFTs.

NFTs are individually distinct digital assets, commonly images or artwork. Asset-backed (also called utility-based) NFTs link these purchases with in-real-life items such as actual bottles of wine, exclusive experiences at the winery or remote events like private virtual tastings. These transactions can happen via digital wallets full of cryptocurrencies such as Bitcoin or Ethereum’s Ether or by way of conventional electronic transactions in dollars and other national tender.

The metaverse allows users to interact in an immersive virtual-reality environment with each other and blockchain-secured assets like digital tasting rooms and virtual bottles of branded wine. Some have likened it to a VR version of videoconferencing, and some large companies — namely Facebook parent Meta — are betting billions that this is how many will want to meet and transact in the future.

Decentralized autonomous organizations, or DAOs, can be a leadership structure of choice for Web3 ventures because the governing “smart contract” software code that replaces centralized human leadership is shaped by voting by holders of tokens or crypto.

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